In Unreal Engine, add the EggRuntime plugin to your project's Plugins folder. In Blueprint, construct an EggAnimation, Load File, Start State Machine, then each tick Advance and Render into a texture you put on an Image widget or a material.
- Platform
- Unreal Engine (Mac, Windows, iOS, Android)
- Binding
- EggRuntime plugin, Blueprint and C++
- Draws with
- UTexture2D for widgets and materials
- Same file everywhere
- One .egg plays the same on every runtime
- License
- MIT or Apache-2.0
Set it up
- Run setup.sh to build the native runtime into the plugin's ThirdParty folder.
- Copy EggRuntime to <YourProject>/Plugins/EggRuntime, regenerate project files and build.
- Blueprint: Construct Object from Class (EggAnimation) › Load File › Start State Machine.
- Every tick: Advance(Delta), Render(W, H), and set the texture on an Image brush or a material.
Last checked against the product on 2026-10-15.



