For product and UI designers

Motion that ships the way you designed it.

Draw the interface, animate it on a timeline and decide how it reacts to hovers, taps and data. Developers get the file you made, not a video to copy by hand.

In short

Ova Motion is a UI animation tool where designers make interactive micro-interactions, animated icons and onboarding screens. The same .egg file you test in the editor plays in the app through a runtime, so nothing is rebuilt in code.

Made for
Micro-interactions, animated icons, onboarding, empty states, loaders, buttons
Workspaces
Design, Animate and Logic on one document
Imports
SVG, PSD, .riv, pictures, fonts and sounds
Hand-off
One .egg file plus the names of its inputs and data
Works in
The browser and a desktop app for macOS, Windows and Linux, also offline

Why prototypes get lost on the way to the app

Most motion work ends as a video or a prototype link. A developer watches it and rebuilds it in code, timing by eye. Details go missing and every change starts the loop again.

In Ova Motion the design is the deliverable. A state machine says what happens on hover, press and success; the app only tells the file what happened, for example "loading is true" or "progress is 0.6".

How designers work in Ova Motion

  1. Design: pen, shapes, booleans, text, gradients, shadows and glows. Frames use auto layout so a button grows with its label.
  2. Animate: key any property, ease with curves, elastic or bounce, and trim paths for strokes that draw themselves.
  3. Logic: add states such as idle, hover, pressed and done, connect them with transitions and listen to the pointer.
  4. Run it in the editor, then export one .egg file or share a link anyone can open in a browser.

Real data instead of fake numbers

View models bind text, colours, numbers and lists to values the app sets while it runs. A weather card shows the real city, a progress ring the real percentage, a cart the real total. You choose a theme instance in the editor and see the screen as each user would.

Edit with your team

  • Invite people by email to edit or to view, and see their cursors and selections live.
  • Projects are saved on your device first and sync when you are online, so a flaky connection never blocks you.
  • Share links play the animation in any browser without an account, for reviews and sign-off.

Last checked against the product on 2026-10-15.

Examples you can play

All templates

Questions

Is Ova Motion a Figma plugin?

No. It is its own editor for motion and interaction. You can bring artwork in as SVG or PSD files and keep designing there.

Can developers use exactly what I made?

Yes. Export an .egg file and a developer plays it with the runtime for their platform, then sets the inputs and data you named. The motion is not rebuilt.

Do I need to code?

No. Animations, states and pointer reactions are made visually. Luau scripts are there for the rare behaviour a state machine cannot express.

Can I make animated icons and loaders?

Yes. The icon pack, loader pack and download button templates are good starting points, and each icon can switch between states when tapped.

Start with an egg.
Ship an interface.

Open the editor in your browser, or download it for macOS, Windows and Linux.