Mesh deformation bends a bitmap picture by placing a mesh of points over it and moving those points, by hand or with bones, so a flat image can breathe, squash or turn slightly.
In more detail
- It lets painted art move smoothly without redrawing it as vector shapes.
- Points can be bound to bones so the picture follows a skeleton.
In Ova Motion
In Ova Motion select a picture, add a mesh, place its points and animate them or bind them to bones.
Last checked against the product on 2026-10-15.

