An animation runtime is the library inside an app, website or game that loads an exported animation file, advances it every frame, draws it and passes input and data to it, so the animation runs live instead of as a video.
In more detail
- A runtime is what lets one file play the same on the web, phones and game engines.
- Its API is how app code talks to the animation: start a state machine, set inputs, set data and read events.
In Ova Motion
Ova Motion has one runtime written in Rust with bindings for the web (WebAssembly), Swift, Kotlin, Flutter, Unity, Unreal and C, all licensed MIT or Apache-2.0.
Last checked against the product on 2026-10-15.

